Anna Torv
Video games were for me at first. The games can be violent. Heavenly Sword is one such film. I've had a lot of conversations with a friend who created the game. The goal he's trying to reach is to make the user feel something. Yes, there's killing. However, my character in "Heavenly Sword", "Nariko", protects her family and the ranaway girl. It's a beautiful game. This is more than a game. The landscape must be secured and taken care of. My friend wants to create an experience where players feel something. Try to get people crying in the form of making them feel as if they didn't succeed in trying to defend the people they love. There's no such thing as "Pac-Man". There will sometimes be an expression in the script and I just couldn't think of saying that. I'll ask the American to say "Oh yeah, yes. "That's how we do it." There are a few different ways to say it in Australia for example, torch. I'd always ask "Can I use an extension cord for the flashlight?" It's a good question "Can I have the torch?" seems to have no any effect.



Comments
Post a Comment